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Graphics and Media Industry:
Everybody wants to visit Habbo Hotel


There are already 40 million Habbo characters worldwide. In recent times Habbo characters have conquered large markets in Asia. A Habbo Hotel in China was opened at the beginning of 2006 and the Korean market is being looked at.

Habbo Hotel, the award-winning main product of Sulake Corporation Oy, which concentrates on online teen communities and games, is a community online game world for young people. Habbo Hotel provides a social, pleasant, non-violent game community that inspires creativity.

The game community, which opened in Finland in 2000, is already operating in 16 countries on four continents. Worldwide, the Habbo Hotel website is visited by about 4.5 million different users a month. The idea interests young people regardless of country or culture. The four-figure growth curve shows that Sulake is among the fastest-growing technology companies in Europe.

The company is aiming is to build Habbo into a new type of international youth brand that is anchored in the largest online youth community. The Habbo brand will extend to include mobile games and content, animation series and merchandising products. Resources are also being targeted at developing game and community concepts.

Photo: Habbo characters interest young people on four continents of the world.

 

 

Published 2006

 
 

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