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After Max Payne, Alan Wake

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17.12.2007

 

 
 

There is feverish expectation over the next game to come from Remedy Entertainment, which started its world conquest with the Max Payne games. Alan Wake, which is now being made, will by published by Microsoft's own Microsoft Game Studios.

No information on the date of publication of Alan Wake has been given yet. The game will be released only when it is good enough. Remedy's operating method includes unbending quality assurance.

"Alan Wake has potential. We are making it as good as it deserves to be. When people buy a Remedy game, they know what they are getting," says Matias Myllyrinne, the business director.

"After the successful Max Payne, the hunger is appropriate. The work is being done and feet are staying firmly on the ground. Success has to be earned every day."

The future looks promising. "We are working in a field that lives and changes dramatically. We believe that we can, as a small but flexible company which adjusts quickly to changes, point the way for the games industry."

Microsoft the publisher

Many publishers were interested in Alan Wake but Remedy's choice was Microsoft Game Studios (MGS). This is the first time that Microsoft will publish the product of a Finnish games company.

"MGS with its strong resources and motivated professional staff is the best option. We also share a passion to create something unique," says Myllyrinne.

Alan Wake will be published for PCs and with sole rights for the Xbox 360 game consol. The operating system for PCs will be Microsoft's Vista.

Great expectations

The two parts of Max Payne have sold about seven million copies. Even greater things are expected of Alan Wake.

Alan Wake is an ambitious project, a psychological action thriller that takes the players to a cinematic, realistic, dynamic and interactive world. The events in the game are situated in Bright Falls, a small town in the state of Washington.

 


related links

>> www.remedygames.com

 

 
 

Matias Myllyrinne
"We're focused on building Remedy into a leading independent creator of game based intellectual property", says Matias Myllyrinne.

 

 
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