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Turning technology into a service product rich in experience
Experience industry on the rise


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10.12.2004
 

 
 

The experience industry is rapidly turning into an important business area. In Finland Lapland is becoming the leading province for the experience industry, which is being made into the engine for the region in terms of both its image and economy.

The Lapland Centre of Expertise for the Experience Industry (LEO) is aiming to combine tourism, the new media, the entertainment industry and top expertise in design into a source of livelihood - with cooperation from research, training and local companies. Regional financiers have already started projects worth tens of millions of euros to develop the experience industry.

"The experience industry is a sector of industry that attracts people to Lapland and also to the rest of the country. The services produced by LEO bring added value and increase competitiveness in experience industry companies," says managing director Miikka Raulo.

LEO's concrete objective is to increase the turnover of the experience industry from the 345 million euros achieved in 2000 to 450 million euros by 2006. Another objective is to create 40 to 60 new companies and 300 to 500 new jobs.

"We've been successful. Dozens of new innovative experience products and companies based on top-grade expertise have been started. The turnover has grown to 385 million, 65 new companies have been created and 330 jobs," Raulo says.

Lapland's Christmas brand becomes stronger

Raulo says that being a pioneer in technology is no longer enough for success. What is needed now is the ability to conceptualize the technology into a service product in a way that will provide experiences.

"The product, as such, is not important; the services associated with it and the experiences it offers are. Combining technological expertise with business activities in the recreational experience industry will improve competitiveness in the sector."

Raulo mentions a good example: the Christmas Bank project, in which various areas of expertise combine successfully to promote the feeling of experience. The Christmas Bank offers not only the old, familiar and safe Christmas but also new interesting elements associated with it. The Christmas Bank supports the regeneration of Lapland's Christmas tourism product, strengthens the region's Christmas brand and status as Father Christmas's capital and seeks to extend the Christmas tourism season.

More than tourism

The experience products shown on the website of Lapland Centre of Expertise for the Experience Industry represent first-class expertise and they have also achieved market success. The various types of programmed services and tourism products attract tourists, particularly from abroad.

"Customers are looking for unique encounters rich in experience that are in many instances based on contrast i.e. on what is different from their own culture and way of life. Lapland and its essence provide a good contrast for tourists," Raulo says.

Although tourism is the engine for the experience industry, it is not the only sector that provides experiences. Raulo points out that products related to design, handicraft, animation and AV production, and culture should produce an experience.

"Overall, the sectors in the experience industry support each other, and in the competitive situation of the 2000s keeping them separate is no longer justified," Raulo states.

Making a business out of experiences

The National Technology Agency of Finland, Tekes, is preparing a Recreational Experience Industry technology programme for Finland. The Lapland Centre of Expertise for the Experience Industry is actively involved in the preparations. A possible programme could strengthen the competitiveness of companies operating in the development of know-how-intensive service products in Finland.

In order for a programme that networks companies and research to achieve its aim, an experience industry and recreational cluster will be decided on during the preparations, and the value networks of the related business operations will be identified. The needs for developing and exploiting the technologies and the effect of the technology programme on the development of business operations in the sector are also being examined.

"In a background report we look into the experience industry from the perspective of tourism and related areas of activity, such as the recreational equipment and entertainment industries. This also includes the construction of facilities and environments," says Eija Virtasalo, the head of the Tekes technology unit.

Virtasalo says that research and development areas that will be funded by the technology programme, which could start in 2005, will be identified once the report is completed.

The experience industry

The experience industry brings together creative production, technology and commercial economy in order to create innovative experience products. The experience industry embraces the sub-areas associated with tourism, design, the new media and ICT, and entertainment and culture. In addition, the importance and supply of well-being and physical exercise are given constant emphasis.

Business operations are based on the supply of added value for customers by exploiting elements that bring experiences alongside products and services. Examples of these elements include multi-sensualism, individuality, permanence in the mind, surpassing oneself, uniqueness or succeeding. The customer decides on the experience and the service provider offers the framework that is suited to it.

The significance of experiences has also been recognized elsewhere. For example the Swedes talk of their own 'upplevelseindustri' 'experience industry', an entity that contains 13 areas of activity such as tourism, fashion, music, the media, art and design. Correspondingly, in Denmark, western Europe and Great Britain they use the terms 'experience economy' and 'creative industries'.



>> www.elamystuotanto.org
>> www.auroraborealisrovaniemi.com
>> www.santaclaus.fi
>> www.tekes.fi

 

 
 


A technology programme for the recreational experience industry would strengthen companies' competitiveness in the development of know-how-intensive service products.
Photo: copyright Suunto Oy

 

 
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